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Castle Siege GUIDE

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Castle Siege GUIDE Empty Castle Siege GUIDE

Post by TrueBlood Sat Oct 05, 2013 5:23 pm

Castle Siege Basics
There will be only one (1) castle for each server cluster
Move to Lorencia (239, 13) to enter the Loren Canyon
There are no restrictions for entering Loren canyon.
Loren valley is a PVP enabled area.
During Siege you can attack other participants without pressing Ctrl.
No items that should drop from resulting PK status will drop from participants during the siege event.

Siege Participants Requirements
A participating guild must have a Guild master with at least 200 levels (regardless of class)
A participating guild must have at least 20 members in their guild.
Participating guilds are required to have an ally to be able to successfully use the castle features.*
Other guilds and characters can participate in the siege as a neutral parties but they cannot win the castle.  If the guild that owns the castle disbands, they will lose ownership of the castle.
Announcement of guilds : Sunday and Monday
Registration of Guilds : Tuesday and Wednesday
Registration of SOL : Thursday and Friday
Siege Warfare : Saturday 7pm to 9pm at Castle Siege


How to arrive
Castle Siege GUIDE Castle10

How to register for a siege
Qualified guilds must talk to the Guardsman NPC and press the "Announce" button and their registration will be accepted.
Only the guild master of the main alliance can announce intent to siege to the guardsman NPC.
Any guild members of the guilds that have announced intent to siege can submit a Mark of Lord during the registration period.
When the guardsman NPC is clicked, the guild name and allied guilds names rankings will show on the registry.
When the guard NPC is clicked Siege status information will be shown.
Only the top 10 guilds and their allies will be given a priority for the siege.
Castle Siege GUIDE Castle10

Siege Battle Basics

When the guild of a registrant is selected, the invading team and their allies will have a sword icon and defending and their allies will have a shield icon.
PK penalty do not apply between the guilds of the invading and defending team.
The above condition is applicable to the Loren Valley only
PK penalty will not be applied to both invading team and defending teams but will be applicable to other characters who are not participants.
The Guild Masters will have a crown mark on the top instead of sword or shield mark.
Neutral characters will not be marked as attackers or defenders.
Guild registration/withdrawal during the battle is not allowed.
Siege Players
The invading team will have a sword icon and the defending team will have a shield on top of their character.
The guild master will have a crown icon instead of sword or shield. (A blue crown for the defending team and a red one for invading team)
Neutral character can attack while pressing [CTRL].
Castle Siege GUIDE Castle11
Deployment
1. Basic Policy and Winning condition
The union under the invading/defending team will automatically included to each invading/defending team.
Attacking own troops is only possible by pressing Ctrl key.
Range attack can give 80% reduced damage to the own troops and 60% reduced damage for the other troops.
To win the siege the guild master's official seal should be registered in the pedestal located at the dragon tower and if it succeeds the lord of a castle will be changed.
Only the guild master can stamp the official seal in pedestal.
To stamp press it for 30 seconds and if the 2 foot holders that are needed for stamping is cancelled or the character gets killed the stamping will fail.
If there's a remaining time even if the stamping was successful, the battle will continue but the

2 camps of invading/defending team will be exchanged.
The guild with their official seal stamped at the end of the siege will be the lord of a castle
Castle Siege GUIDE Castle11

Status, command system
For the guild members of invading/defending teams, there's a display of the siege status (mini map) at the lower right side of their screen.

It displays the player's location, command status of guild master, deployment plan of the castle and status of the castle.
It will be displayed when the siege warfare starts and it will disappear when the siege warfare is over or moving to a non-battle area.
You can turn the display On/Off by pressing the [Tab] Key.
Command functions are only given to the guild masters of invading/defending teams and it's possible to command the attacking location to the guild members by using these functions.
The guild master can command the siege status to the guild members by using attack commands (sword icon: Attack), shield commands (shield icon: Defense), standby commands (flag icon: Stop).
A total of 7 groups can be commanded from this menu.
Castle Siege GUIDE Castle12

TrueBlood
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