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Socket Upgrading Items

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Socket Upgrading Items Empty Socket Upgrading Items

Post by TrueBlood Fri Oct 04, 2013 8:51 pm

Seeds (a.k.a. Seed master ) Coordinate is "45, 241" Elbeland Map.



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Seeds are jewels that are created at the Seed Master NPC. They are the core of the socket upgrade. There are 6 types of seeds all with different options - Fire, Water, Earth, Wind, Lightning and Ice.

Sets & Shields - add Water, Wind, Earth Seeds
Weapons - add Fire, Ice and Lightning Seeds

SEED OPTIONS LIST

WEAPONS:

FIRE

Attack Speed Increase (+7, +8, +9, +10, +11)
Maximum Attack/Wizardy Damage (+30, +32, +35, +40, +50)
Minimum Attack/Wizardy Damage (+20, +22, +25, +30, +35)
(Level Type)Attack/Wizardy Increase (+20, 21, 22, 23, 24)
Attack/Wizardry Increase (+20, +22, +25, +30, +35)
Slight AG Reduction (+40%, 41%, 42%, 43%, 44%)

LIGHTNING

Excelent Damage Rate Increase (10%, 11%, 12%, 13%, 14%)
Critical Damage Rate Increase (8%, 9%, 10%, 11%, 12%)
Critical Damage Increase (+30, +32, +35, +40, +50)
Excelent Damage Increase (+15, +20, +25, +30, +40)

ICE
Skill Attack Increase (+37, +40, +45, +50, +60)
Item Strenghener (30%, 32%, 34%, 36%, 38%)
Attack Accuracy Increase (+25, +27, +30, +35, +40)
Monster Destruction For The Mana Increase xxx(xxx=mana/Cool (8, 7, 6, 5, 4)
Monster Destruction For the Life Increase xxx(xxx=life/Cool (8, 7, 6, 5, 4)

ARMORS:

WATER
Shield Protection Increase (+7%, 10%, 15%, 20%, 30%)
Damage Reduction (+4%, 5%, 6%, 7%, 8%)
Damage Reflection (+5%, 6%, 7%, 8%, 9%)
Defensibility Increase (+30, 33, 36, 39, 42)
Defensibility Accuracy Increase (+10%, 11%, 12%, 13%, 14%)

EARTH

Health Increase (+30, 32, 34, 36, 38)

WIND

Maximum Life Increase (4%, 5%, 6%, 7%, 8%)
AG Value Increase (+3, +5, +7, +10, +15)
Automatic Life Recovery Increase (+8, +10, +13, +16, +20)
Automatic Mana Recovery Increase (+7, +14, +21, +28, +35)
Maximum AG Increase (+25, +30, +35, +40, +50)
Maximum Mana Increase +4%

SEED ELEMENTS AND OPTIONS GUIDE

FIRE ELEMENTAL SEEDS
(Level Type)Attack/Wizardry - Increases the Physical Damage and Wizardry Damage Done per Characters level.

LIGHTNING ELEMENTAL SEEDS
Increase Critical Damage Success Rate - Rate of Critical damage.
Increase Excellent Damage Success Rate - Rate of Excellent Damage.
Increase Critical Damage - Critical Damage output Increases.
Increase Excellent Damage - Excellent Damage output increases.

ICE ELEMENTAL SEEDS
Skill Attack Power Increase - Increases the Damage done by Skills.
Attack Accuracy Increase - Increases the Accuracy of every attack done.
Monster Destruction for the Life Increase - Increases the acquisition rate of HP per monster killed.
Monster Destruction for the Mana Increase - Increases the acquisition rate of Mana per monster killed.

WATER ELEMENTAL SEEDS
Defensibility Accuracy Increase - Increases the chance to miss an opponent's attack.
Damage Reduction - Damage done by opponent is physically reduced.
Shield Protection Increase - Character's Damage Absorption in SD increases.
Defensibility Increase - Increases the defense threshold of the Armor/Shield.
Damage Reflection - Increases the Damage Reflected.

EARTH ELEMENTAL SEEDS
Increase Stamina - Increases the Stamina point.

WIND ELEMENTAL SEEDS
Mana Automatic Recovery Increase - Increases the rate of Mana recovery per Second.
Automatic Life Recovery Increase - Increases the rate of HP recovery per second

Spheres (a.k.a. Spears)
Spheres are empty containers drop anywhere (depends on server). A Seed needs to be combined with a sphere in order to be added to an item. There are 5 types of spheres:

1. level 1 sphere
2. level 2 sphere
3. level 3 sphere
4. level 4 sphere
5. level 5 sphere ( Perfect Sphere )

The higher the rank of the sphere, the better the option you add to the item. A Seed combined with a Sphere produces a Seed Sphere.

Seed Sphere types:
Socket Upgrading Items A9ph76


Creating and Upgrading

Adding sockets (a.k.a. Seed Researcher ) Coordinate is "50, 241" Elbeland Map.

Socket Upgrading Items Resear10


Part 1  Creating a Seed
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Components needed:
- 1 Excellent Item + 4 or more
- 1 Ancient Item + 4 or more
- 1 Jewel of Harmony
- 1 Jewel of Chaos
- 1 Jewel of Creation
 
Part 2  Combining a Seed Sphere
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Components needed:
- 1 Seed (the one we created ion the previous step)
- 1 Empty sphere (higher type will produce better option)
- 1 Jewel of Harmony
- 1 Jewel of Chaos
- 1 Jewel of Creation

Part 3 Seed Research
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To continue the process of adding your socket option you need to go to the Research NPC and choose Mount SeedSphere.

Part 4 Mount SeedSphere
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Components needed:
- 1 Item Season 4 with free Socket (the one you will upgrade)
- 1 Seedsphere (made in the previous step)
- 1 Jewel of Chaos
- 1 Jewel of Creation

Part 5 Remove Socket Option
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Remove the Seed Sphere from your Item.

Guide Seed Sphere Weapons Options only
Fire Property:

(Level Type)Attack/Wizardry damage increase:

Increases Wizardry Damage and Damage Level according to Your Level of Seed and Sphere

Note:
-Automatically detect your level option and assign the point values ​​according to your Level and Level of Seed Sphere inserted.
-The Seed Master Level detects and adds it to your Level Normal to divide according to Level of Seed Sphere.


Example:
Level Master Level 400 + 160 (ML)= 560 Level
560 / 20 = 28
Minimum Damage = 281
Maximum Damage = 375
Minimum Damage 281 +28 = 309
Minimum Damage 375 +28 = 403

Attack Speed Increase:

Increases the attack speed according to Level of Seed Sphere.

Example:

Seed LVL3 ATK Speed +9

Attack Speed : 737 + 9 = 746

Maximum Attack/Wizardry damage increase:

Increases the maximum damage according to Level of Seed Sphere.

Minimum Attack/Wizardry damage increase:


Increases Minimum Damage Level according to the Seed Sphere.

Attack/Wizardry damage increase:Increase minimum and maximum damage according to Level of Seed Sphere.

AG consumption reduction:

Reduce the consumption of AG according to Level of the Seed Sphere.

Ice Property:

Auto HP increase after monster death :Killing a monster will regain HP depending on your max HP according to Level of Seed Sphere.

Note:
-Automatically detect your HP option and assign the point values ​​according to your HP Total Level of Seed and Sphere inserted.
-The Seed detects your HP and divided according to the Level of Seed Sphere.

Example:
HP = 2633
2633 / 8 = 329
1271+329 = 1600

Auto Mana increase after monster death:

Killing a monster will regain Mana Mana depending on the maximum and according to Level of Seed Sphere.

Note:
-Automatically detect your Mana option and assign the point values ​​according to your total mana Level of Seed and Sphere inserted.
-The Seed detects your Mana and divided according to the Level of Seed Sphere.

Example:
Mana = 309
309 / 8 = 38
75+38 = 113

Skill damage increase:Increases the damage according to Level of Seed Sphere.

Note:
Depending of the skill the Skill bonus may change.
I am not going to explain anymore of this make your OWN calculations, if you read the following text you can easily calculate the damage on your character. Dont be lazy and check your Skill bonus by yourself
Example:Normal Damage = 825
Skill attack increase = 37
Blade Knight Bonus Skill Death Stab = 41
825+37+41 = 903
Final Dmage with Skill Damage = 903

Attack success rate increase:

Increases the attack rate in PVM more likely not MISS out when to attack.

Item durability increase:

At the time of attack reduces the chance of the weapon to decrease the durability.


Lighting Property:

Excellent damage rate increase:

Damage increases the likelihood of Excellent (Green Color Damage) according to the Level of Seed Sphere.

Socket System (Advanced)

After you learned about making seeds, seed spears and socket items, this is time to use it for PVP, thats the main thing in the server, so get smarter and get stronger and be ready to kick some ass.  

First of all, my examples in this thread will be by Level 5 seeds and 5ss (5 sockets), so it also the same with level 1-4.
only that here I'm using Level 5 as example beause Level 5 gear is your highest goal to reach in game and best for PVP (not always if we talk about armors but most of time it's the best, and weapons level 5 are the best without a doubt)
so if you want to know about level 3 for example you can use my previous guide (Beginners) and I wrote there all the levels, look at the third from left inside the brackets [inside the "(...)"] and this will be same but level 3 and you can make a parallel gear with that level.

*The Socket order means nothing and have no effect on you. (example 11 ,12% ,14% = 14% ,11, 12%, it's the same only organized different, so the difference is the look only.)

First we start with the ARMORS SOCKETS

For Sets, for all Players of all kind there are 5 same sockets that work the best for highest defense:

Water - Damage reduction 8%
Water - Defensibility accuracy increase 14%
Water - Shield protection increase 30%
Water - Damage reflection 9%
Wind - Automatic life recovery increase +20

- Now, this is also the same for Shields, some of players might say that the Water - Defensibility increase 42 is better for shields or for set, it maybe right in the hard servers, server without resets or max stats, when your defense is 22k, +256 (42*6) defense will make no difference, and this is what this socket does, so you can argue about it, and it's your choise.
also some players will say Wind - Maximum life increase 8% will be better then auto life +20, well, this is true, if you will have set+shield with max hp 8% it will be sum of 48% increasement and thats alot, BUT this socket don't work well in our server, as for the last time I check, so stick to the auto hp +20, its like pressing little more on the "Q" button .

now for the complicated part:

Weapons
we start with
Blade Master (BM):

Best sockets are 4 Light + 1 Ice:

Light - Critical damage rate increase 12%
Light - Critical damage rate increase 14%
Light - Excelent damage increase +40
Light - Critical damage increase +50
Ice- Skill attack increase +60

yep, alot of you might argue with that, so let me explain, with this sockets, you will get the highest demage, I've tested it.
i dont know why, but so man players put Fire - Attack speed increase +11, that is dumb and useless, again, we play a server where you have 32k stats,  your BM have ~2100 attack speed, +22 speed add (2 weapons) will just make you no difference, drink Ale - get +20 speed, not making a difference when you have ~2100 attack speed. many players also have Ice - Attack acuracy increase +40, it is nice socket, but not the best,  it's not giving a big difference in your demage.
so this is the best sword you can get, let me help you with the more common swords you see in server and you can make deal for:

1. 11 ,12% ,14% ,50(light), 60.
2. 11 ,12 ,14 ,40(ice) ,50(light).
3. 11 ,12 ,14 ,40(ice) ,60. (the most common sword, God knows why.)

anyway, if you have the seeds make 12 14 40(light) 50(light) 60. one last reminder - +11 (or +22) speed gives nothing.

now after you hate me about stomping on your ego, lets go to the next char:
Grand Master (SM):
lets start with that, GM have huge attack speed, and very fast attacks, so from now, throw the Fire +11 speed to the garbage where it belong.

Best sockets are 4 Light + 1 Fire :

Light - Critical damage rate increase 12%
Light - Critical damage rate increase 14%
Light - Excelent damage increase +40
Light - Critical damage increase +50
Fire - Attack/Wizardry increase +35

Now here some will argue about Ice 60 that can compete with Fire 35, or Fire 50 max attack that can compete with it, well, if you checked all possibilities (which I dont think you did) you can reply and tell me.

About High Elf (ELF) , Fist Master (RF) and DL
they are the same as BM because they are melee\skill type attacking.
so its 12% ,14% ,40(light) ,50(light) ,60.

Duel Master (MG) and Dimension Master (SUMM)
they are magic type attacking (Fire slash is magic not melee) so its like SM.
12% ,14% ,40(light) ,50(light) ,35(fire attack\wiz incrs.).

if you have some arguments about that write here.

TrueBlood
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